CC23 Urban Air Taxi Visual Study Tool Development Phase 1: Challenge
Status: Completed
Start Date: 2023-09-19
End Date: 2024-02-27
Description: The proposed activity will develop an app or website that can be accessed with at-home, consumer-level virtual reality (VR) systems, and conduct a large-scale crowd-sourced passenger acceptance study of virtual flights in an urban air taxi through an urban environment. Presently, there is very little research into what types and levels of out-the-window visual stimuli triggers passenger discomfort. Part 1 is to develop a tool, such as a website or downloadable application, which can be used to conduct an urban air taxi passenger discomfort study of the general public via at-home, consumer grade virtual reality systems. Part 1: Tool Description The study tool must be either partially or entirely VR-based. The required VR portion of the tool shall allow the participant to experience several (up to 4) simulated air taxi flights (~5 minutes each) through an urban environment using their own consumer-grade VR equipment. The tool shall also allow the participant to provide real-time indications of their discomfort through hand controllers or other methods. The VR graphics files containing the air taxi flight paths will be provided by the NASA Project Owner. See Figure 3. The tool shall provide an output file of the discomfort indications that can be correlated to the specific time points within the flight path when the indications were annunciated by the participant. The other portion of the tool, which may be in VR or another medium such as a website, shall guide the participant through the process, including the following elements: ? Explain the reasons for the study, how the study will be conducted, what data will be collected, how the data will be used, stored, protected, and reported, and other elements of informed consent (to be provided by the NASA Project Owner) ? Record Informed Consent ? Random ordering of VR Flight Paths ? Navigate the participant through the completion of the study
NASA is creating a VR application simulating the passenger experience of riding in an urban air taxi. The application will allow users to experience the sensations of being in an air taxi and will be used to understand whether people experience discomfort and from what stimuli. Prior to building out the application, we want you to help design the User Interface/User Experience by developing a mockup of the VR application. Users will be using VR headsets to experience a simulated flight in an air taxi and indicate when they feel discomfort and how long the discomfort continues. Once in the VR environment, they will take a test flight to practice using the controls and then two full flights. Before and after each flight they must answer a questionnaire. Competitors were tasked with creating all the screens and the flow through the project. They were also asked to be creative and create the best user experience. Competitors were provided the flow, some graphics and text files, and were asked to figure out the best ways for the user to complete the experience.
NASA is creating a VR application simulating the passenger experience of riding in an urban air taxi. The application will allow users to experience the sensations of being in an air taxi and will be used to understand whether people experience discomfort and from what stimuli. Prior to building out the application, we want you to help design the User Interface/User Experience by developing a mockup of the VR application. Users will be using VR headsets to experience a simulated flight in an air taxi and indicate when they feel discomfort and how long the discomfort continues. Once in the VR environment, they will take a test flight to practice using the controls and then two full flights. Before and after each flight they must answer a questionnaire. Competitors were tasked with creating all the screens and the flow through the project. They were also asked to be creative and create the best user experience. Competitors were provided the flow, some graphics and text files, and were asked to figure out the best ways for the user to complete the experience.
Lead Organization: Armstrong Flight Research Center